Title:
Interactive Authoring for Designing Physically Valid Shapes
Date:
Wednesday, June 5, 2013 @ 1:00pm
Location:
E2-165 EITC Building, University of Manitoba Fort Garry Campus
Speaker:
Dr. Nobuyuki Umetani
Autodesk Research
Abstract:
Physical simulation allows validation of geometric designs without tedious physical prototyping. However, since geometric modeling and physical simulation are typically separated, simulations are mainly used for rejecting bad design, and, unfortunately, not for assisting creative exploration towards better designs. In this talk, I introduce several interactive approaches to integrate physical simulation into geometric modeling to actively support creative design process. More specifically, I demonstrate the importance of (i) presenting the
simulation results in real-time during user’s interactive shape editing so that the user immediately sees the validity of current design, and to (ii) providing a guide to the user so that he or she can efficiently explore the valid deign space. To achieve these requirements, I present novel algorithms based on the design sensitivity algorithms each applied for design systems targeting respectively design of metallophone, clothing pattern, and plank-based furniture.
Speaker Bio:
Nobuyuki Umetani is a post doctoral researcher (working with Ryan Schmidt) in Autodesk Research. He received Ph.D. degree in September 2012 under supervision of Prof. Takeo Igarashi. His research interest centers on physics simulation, based on the finite element method, applied for computer animation, biomechanics, and mechanical engineering.
Cost:
This will be a free event.
Contact:
If you would like additional information or if you might be interested in presenting a seminar, please contact Stephane Durocher or the Department of Computer Science.