Mixed Reality and immersive media technologies bring promise to transform human interaction and perception through synthetic experience design. A new frontier of Human-Computer Interaction (HCI) is reshaping the ways in which people socialize, collaborate, and aesthetically experience the world. While the field has deep roots in a variety of scientific, artistic, and storytelling traditions, recent innovations in immersive experience design, real-time graphics processing, and HCI technologies are paving the way for paradigm shifts in mediated experience. The practical impact of this transformation presents new challenges and opportunities for industries and cultures, affecting commerce, communication, media dissemination, and production. This panel looks at the past, present, and future of immersive media technologies, discussing the critical intersections of art, design, and science in periods of rapid technological transformation.
Johannes DeYoung is an artist whose work in experimental animation and time-based media explores themes of animism and human psychology. His practice frequently engages forms that blend computer animation with experimental processes in painting and drawing. DeYoung’s work has been exhibited internationally, with works included in the B3 Biennale of the Moving Image, Frankfurt, Germany; Crush Curatorial, Robert Miller Gallery, Jeff Bailey Gallery, Eyebeam, and Tiger Strikes Asteroid, New York, NY; the Images Festival at the Art Gallery of Ontario, Toronto, Canada; Pallas Projects, Dublin, Ireland; and Hell Gallery, Melbourne, Australia. His work has been featured in The New York Times, The New York Post, The Huffington Post, and Dossier Journal.
DeYoung is co-founder of the quarterly web-based arts journal Lookie-Lookie. He has served on the New Foundations Board of Study for time-based media at Purchase College, State University of New York; the Lyme Academy College of Fine Arts Contemporary Art Council; and Pennsylvania Academy of the Fine Arts, as Digital Literacy Consultant. DeYoung is appointed Assistant Professor of Electronic and Time-Based Media at Carnegie Mellon University. He previously taught courses in animation and moving-image production at Yale University School of Art, where he was appointed Senior Critic and Director of the Center for Collaborative Arts and Media, and at the Yale School of Drama, where he was appointed Lecturer in Design. At Yale, he also served as Principal Investigator for the Blended Reality applied research program, which focused on XR research and development with support from HP. He received his MFA from the Cranbrook Academy of Art in 2006.
Kay Meseberg is the Head of Mission Innovation at the European cultural network ARTE, based in Strasbourg, France. Meseberg’s research concentrates on immersive and interactive media. As Director of ARTE360, he produced numerous innovative works in immersive and interactive media, spanning a variety of fields in the arts and humanities. Meseberg maintains an active lecture circuit, including notable speaking engagements at SXSW Interactive, ZDF Digital at the Lichter Filmfest Frankfurt International, and the B3 Biennial of the Moving Image in Frankfurt, Germany.
He is a member of the editorial board of the magazine of ideas Square Idea, and he has produced numerous award winning journalist works as Chef d’Edition of the platform ARTE Future and for the investigative TV-magazine Frontal21 of ZDF. Meseberg started working in interactive media and web-productions in the 1990s before graduating from the University of Potsdam. After his contribution of the world's first VR-documentary, "Polar Sea 360" in 2014 he has been working on interactive and immersive media while heading the ARTE unit dedicated to new media technologies. Meseberg is also an Innovation Ambassador for the IMZ, the International Music and Media Centre founded under the aegis of UNESCO in 1961, in Vienna.
Stephanie Riggs is a creative industry leader in immersive and interactive entertainment. She works as a director and producer of immersive experience and interactive storytelling content across a variety of platforms, including AR/VR/MR, documentary film, and theater. Riggs’ speaking engagements include conference panels at SIGGRAPH, Tribeca Film Festival, Digital Media Summit, Stereopsia (Brussels), The Future of Storytelling Summit, and the Hollywood Entertainment Technology Festival.
Intent on increasing diversity in the immersive entertainment space, Riggs is a mentor for Facebook/Oculus’ VR For Good initiative, an organizer of AR/VR Academy in NYC, co-organizer of New York Women in VR, and a guest lecturer on AR/VR at Yale University. Riggs has also collaborated with Disney Creative Entertainment, Walt Disney Imagineering, Walt Disney Productions, HBO, Carmike Cinemas, GoogleVR, Unity Labs, and Total Cinema 360. Riggs holds degrees in Directing (Drama) and Human-Computer Interaction (Computer Science) from Carnegie Mellon University, where she was invited to be in the inaugural class of the Masters of Entertainment Technology program.
Martin Walsh received a PhD in spatial audio from Trinity College Dublin in 1996. From there he joined Crystal River Engineering in California, where he co-developed one of the first industry standard positional 3D audio APIs for VR and gaming. He later joined Creative Labs Advanced Technology Center as an audio research manager, where he worked on many of the company's 3D audio technologies for soundcards and headphones. In 2008 Dr. Walsh joined DTS where he now holds the position of VP, R&D for interactive audio processing. His duties include leading development of all technologies associated with the interactive 3D audio program, with a particular focus on gaming, virtual and mixed reality.
Justin Berry is an interdisciplinary artist and NYFA artist’s fellowship recipient. His work has been exhibited internationally in various venues, with work recently on view at CAVE in Detroit, CUAC in Salt Lake City, and at the University of Richmond Art Museum. Recent issues of Frieze, Pin-up magazine, Media-N, and Prattfolio included features on his work and Bomb Magazine commisioned the piece i-would.com from him as part of their portfolio series in 2013. Berry currently serves as project lead for the center’s Blended Reality collective, part of the university’s applied research grant in Mixed Reality. He is a member of the gallery collective Essex Flowers based in New York, and from 2007 to 2008 he was co-director of the artist run curatorial space Alogon, in Chicago, IL. He holds an MFA from the Art Institute of Chicago.
Ji-Won Jun is a research engineer in the Immersive Experiences Lab at HP in Palo Alto, California. Her practice encompasses interaction design, speculative design, and HCI research, and her work at HP focuses on crafting future experiences with emerging technologies including 3D-printing and Virtual Reality. She holds an MFA in Media Design Practices from Art Center College of Design and earned her BFA in Visual Communication Design at Kookmin University in South Korea. Her projects have been featured on a variety of media channels including Fast Company, Creators Project, BuzzFeed, and ACM Interactions Magazine and presented at the Research Through Design Conference 2017. She is also a winner of 2016 SXSW Interactive Innovation Award for Student Innovation and awardee of 2015 Art Center Graduate Honors Fellowship.